
Summary
The party of adventurers – Gremdar the dwarf, Acantha the human druid, Slant the orc survivalist, Cadabra the human, and Orn the dwarf priest – set out from the port town of Vishrun on a perilous journey to the ancient Snowgale battlefield. Their mission was to recover the legendary shield of Lord Halderon, who had made his heroic last stand against the forces of the Skull Lord in ages past. The party chose to travel by ship up the coast rather than take the overland route, with Slant’s survivalist skills providing half their needed rations during the journey.
Their voyage was interrupted when six sea-green humanoids called sahuagin attacked their vessel in the early morning hours. These shark-toothed raiders with webbed limbs and tridents clambered aboard from the starboard side, intent on capturing crew members for food. Cadabra successfully charmed one of the attackers, causing it to plead with its companions to retreat, but the other sahuagin kicked their charmed ally into the water and continued their assault. Orn activated his holy weapon, making his warhammer glow bright neon green, while Gremdar seared one of the creatures with a magical bolt. Despite the party’s efforts, the sahuagin managed to kill one crew member and capture another before diving into the water to feed in a bloody frenzy.
After the attack, the remaining four crew members confronted the party, demanding hazard pay, saying the raid was more than they had expected. Slant, acting as captain, negotiated with the crew, who agreed to wait for payment but remained unhappy about the dangerous encounter. The party then disembarked to travel overland through a dark forest of birch and cedar trees, leaving Udo and the crew with the ship. During their forest journey, they discovered a mysterious black miasma that reeked of sulfur and rotten eggs, surrounded by trees gouged and splintered by giant blade marks, but wisely chose not to investigate.
Upon reaching the tundra battlefield area, the party encountered four massive blue-skinned giants, each 25 feet tall and wearing furs. One giant carried what appeared to be horns or tusks, possibly a helmet, and wielded a giant ballistic spear similar to one they had previously found in a dragon’s gut. When Acantha attempted to cast invisibility to hide from these giants, she suffered a magical mishap that infected her brain with psychic spell worms that began eating her magical abilities. Fortunately, she managed to remove the worms with a successful constitution check, and the giants ignored the party entirely as they headed south to hunt mammoths.
The Snowgale battlefield itself was a grim sight – a landscape carpeted wall-to-wall with bones mixed among rocks, where grass sprouted through the eye sockets of ancient skulls. Femurs, ribs, hands, and toes were scattered across the miles-wide battlefield, remnants of the historic battle between the united forces of Skull, Vishrun, and Carteras against the Skull Lord’s undead army. Using his soldier background, Gremdar identified the most likely location of Halderon’s last stand – a rocky escarpment marked by a broken battle standard.
While camping among the bones that first night, the party was attacked by giant skeletal constructs that assembled from the battlefield’s remains. These 12-foot-tall creatures, made from multiple skeletons and wielding flails crafted from entire skeletons, lumbered toward the party. One construct sprayed bone splinters that wounded Gremdar and Acantha, while another critically struck Slant for massive damage. However, Gremdar successfully turned the undead creatures, holding up his holy symbol – a chunk of skin – and causing both constructs to explode into dust.
The next day, the party discovered Lord Halderon’s remains atop a pile of bones on the rocky escarpment. The skeletal figure still wore rusted plate armor and clutched a gleaming shield bearing two red lions rampant on a yellow background – Halderon’s heraldic symbol. When Acantha cast detect magic on the shield, it emanated a faint, ethereal battle hymn. Despite warnings about touching magical items, Orm grasped the shield, causing the entire mass of skeletal remains to writhe to life and form a massive bone worm.
The bone worm was a terrifying creature, 50 feet long and 10 feet wide, made entirely of bones and teeth. It used Halderon’s shield as a battering ram at its tip and could engulf enemies whole, grinding them inside its body like a blender. During the fierce battle, the creature swallowed Orm completely, grinding him up inside its bone-constructed interior. When Acantha bravely tried to rescue him by reaching into the creature, she too was pulled inside and ground to pulp. Though Orm managed to punch a hole in the creature and briefly escape, he was quickly re-engulfed along with Acantha, and both were killed, their bodies liquefied by the creature’s grinding interior.
Just when all seemed lost, two new allies arrived at the battlefield. Essa, an elven lawful priest carrying a unicorn’s pearl capable of resurrection, and Jeffrey, a human wizard wearing a robe of Yaloss and wielding magic missile, came to aid the surviving party members. After Cadabra dragged the unconscious Gremdar to safety while invisible, the group prepared for a second assault on the wounded bone worm. They enhanced their weapons with cleansing weapon spells and shield of faith before engaging the creature again.
The final battle was intense but decisive. Jeffrey’s magic missile provided consistent damage while Essa’s enhanced weapons proved effective against the undead creature. Gremdar healed himself during combat and continued fighting, while Cadabra used her invisibility to scout weak points and provide tactical advantages to her allies. The climactic moment came when Essa delivered a critical smite with a natural 20, causing the bone worm to explode outward in a spectacular spray of bones and blood, finally destroying the guardian of Halderon’s shield.
With the creature defeated, Essa used the unicorn’s pearl to resurrect their fallen companions. The pearl dissolved into clear liquid and flowed over the pureed remains of Acantha and Orn, reconstituting them like Star Trek transporters. However, the resurrection process created unexpected transformations – the two characters were amalgamated, sharing characteristics from both of their original forms. Acantha became Oratha, with jelly-like soft skin, baldness, and seven fingers on her left hand, while Orm became Canthorn, missing some fingers, with short, broad hands, long, luscious hair, and human-dwarf physical traits.
The party recovered two powerful magical items from their ordeal. Halderon’s shield could become a +3 shield when activated, but it bound the wielder to fight to the death – they could not leave the battlefield until victory or defeat. They also found a meteorite longsword forged from star-metal, a +2 longsword that could inspire terror in enemies 1/day, forcing them to make morale checks. Both items represented significant treasures, though the shield remained locked to a skeletal knight that would need to be dealt with before use.
When the party returned to their ship after weeks of travel, they discovered a devastating betrayal. The crew had mutinied and stolen their boat, leaving them stranded in the wilderness. Faced with a weeks-long overland journey back to Vishrun, the party instead chose to travel east to Khardruz, an orc town where Slant’s heritage might prove helpful. In Khardruz, they engaged in carousing activities, with Slant winning an archery contest inside a tavern by shooting longbows at a dartboard, though this created a new enemy in the defeated rival archer.
The adventure concluded with the party gaining significant experience and magical treasures, but also facing new challenges. Aratha reached level 4 and gained new druid abilities, while the group planned to eventually retrieve their stolen boat and seek revenge on the mutinous crew. Their successful recovery of Halderon’s shield and the meteorite sword marked a significant achievement, though the transformations of their resurrected companions and the loss of their vessel created new complications for future adventures. The tale of their journey to the Snowgale battlefield would become a story of heroism, sacrifice, and the unexpected consequences of meddling with ancient magical artifacts.
Scenes
Character Introductions and Planning
The party introduces their characters and discusses their travel plans to the Snowgale battlefield.
- Players introduce their characters: Gremdar (dwarf), Acantha (human druid), Slant (orc survivalist), Cadabra (human), and Orm (dwarf priest)
- Party decides to travel from Vishrun to the Battle of the Snowgale battlefield
- Discussion of travel routes – either by ship up the coast or cutting through forest
- Party chooses to take the river route
- Slant’s survivalist abilities will provide half the group’s rations during travel
Sahuagin Attack on the Ship
While sailing on the open sea, the party is attacked by sea-dwelling humanoids attempting to board their ship.
- Six sea-green humanoids with webbed limbs, shark teeth, and tridents climb aboard the ship from the starboard side
- Acantha attempts to shoot with bow but misses, arrow goes into the water
- Cadabra successfully casts charm person on one of the attackers
- The charmed sahuagin tries to convince others to retreat, saying ‘we should turn back’ and looking at Cadabra with affection
- Orn activates holy weapon, making his warhammer glow bright neon green for five rounds
- The other sahuagin kick the charmed one into the water
- Five remaining sahuagin board and attack the crew and party
- Two sahuagin attack Cadabra with tridents, one hits for 6 damage
- Sahuagin kill one crew member and throw the body overboard
- Gremdar casts a magical smite, searing one sahuagin
- Slant throws dagger but misses – dagger embeds in ship’s mast instead of falling overboard
- Cadabra attempts to heal herself but fails the spell
- Udo attacks with longsword but misses
- Orm attacks with his glowing warhammer and hits for damage
- Sahuagin grab another crew member, throw him overboard alive, then all dive into water to feed
- Party sees red water from feeding frenzy below
- Two crew members total are lost to the raid
Crew Confrontation and River Journey
The remaining crew demands hazard pay after the attack, and the party continues their journey upriver.
- Four remaining crew members confront the party demanding hazard pay for the dangerous encounter
- Crew says ‘this is more than we expected’ and ‘we lost two people’
- Slant, acting as captain, negotiates with the crew
- Crew wants hazard pay now, not when they return
- Slant asks what they’ll do with money in the wilderness
- Crew agrees to wait for payment but will be unhappy
- The party disembarks from the ship to travel overland through the forest
- Udo stays with the ship along with the remaining crew
Forest Travel and Black Miasma Discovery
The party travels through a dark forest and discovers a mysterious black fog.
- The party travels through birch and cedar forests for several days at one hex per day
- They discover a black miasma hanging in the air in one hex of the forest
- The area reeks of sulfur and rotten eggs
- Trees in the area are gouged, splintered, and torn in half by giant axe or blade marks
- Sunlight doesn’t penetrate the weird black fog
- The party recognizes this as possibly connected to a previous encounter with a skeletal figure
- The party decides not to investigate and continues toward their destination
Arrival at the Tundra Battlefield
The party reaches the ancient battlefield where they seek Halderon’s shield.
- The party enters tundra terrain described as looking like Mongolia in summer
- Short grass ranges from ankle-length mossy grass to waist-high grass
- They see herd animals including moose, elk, and wild horses
- They find evidence of ancient conflict: skulls disguised as rocks, rusted spear tips, and scraps of clothing
- The area shows signs of the battle between united forces of Skull, Vishrun, and Khardruz against the Skull Lord’s army
- Weather is cold (about 40 degrees) with drizzling rain and occasional hail
- Acantha notes it doesn’t feel cold because she’s wearing clothes for the first time (her fancy clothes and furs)
Encounter with the Giants
The party spots four giant blue-skinned humanoids in the distance while traveling through the tundra.
- Party spots four 25-foot-tall blue-skinned giants about 500 feet away to the east
- Giants are wearing furs and one has horns or tusks (possibly a helmet)
- Party decides to hide in a mass burial grave filled with piles of bones
- Acantha attempts to cast invisibility but rolls a natural 1, suffering a magical mishap
- Acantha gets infected with psychic spell worms that eat magical abilities until she passes a DC 12 CON check
- The spell worms are described as squirming around in her brain
- Giants point south toward the ocean at some distant target
- One giant unlimbers a giant ballistic spear similar to one previously found in a dragon’s gut
- Giants head south hunting what the druids recognize as mammoths
- Giants speak in Giant language, which none of the party understands
- Acantha successfully removes the brain worms with a CON check of 13
- The giants ignore the party completely as they’re too small to be worthwhile prey
Arrival at the Snowgale Battlefield
The party arrives at the ancient battlefield, a grim landscape carpeted with bones and remains from a historic battle.
- Party arrives at the Snowgale battlefield where Lord Halderon made his last stand
- The battlefield is described as wall-to-wall carpet of bones mixed with rocks
- Grass sprouts through eye sockets of skulls scattered across the area
- Femurs, ribs, hands, and toes are scattered everywhere
- The battlefield stretches for miles
- Party searches for Halderon’s magical shield using detect magic
- Acantha spends an entire day searching with detect magic (30-foot range)
- Party decides to camp among the skulls and bones
- The area contains remains from the battle between united forces and the Skull Lord’s army
The Bone Constructs Attack
While camping on the battlefield, the party is attacked by giant skeletons made from the battlefield’s bones.
- Bones begin rattling and shifting while the party camps
- Bones assemble Voltron-style into giant skeletons made of multiple skeletons
- Two 14-foot tall bone constructs lumber toward the party
- The constructs wield flails made of entire skeletons
- Combat begins with initiative rolls
- Orn attempts to turn undead but fails with a roll of 9
- One construct sprays bone splinters in a near-sized cube area
- Gremdar and Acantha take 5 points of damage from bone splinters
- Another construct attacks Slant with a critical hit (natural 20) for 14 points of damage
- Gremdar successfully turns undead with a roll of 21
- Gremdar holds up his holy symbol (a chunk of skin) and both constructs explode into dust
- Party heals up after the encounter
Finding Halderon’s Shield
The party searches the Snowgale battlefield and discovers the location of Halderon’s shield.
- Party continues searching the battlefield after defeating bone skeletons
- Gremdar uses soldier background to identify likely location of Halderon’s last stand
- Party finds broken battle standard on a rocky escarpment
- Discovery of skeletal remains in rusted plate armor clutching a gleaming shield
- The skeleton is identified as Lord Halderon himself
- Shield bears Halderon’s symbol: two red lions rampant on a yellow background
- Cadabra casts detect magic on the shield
- The shield emanates a faint, ethereal battle hymn when magically examined
- The shield is definitely magical and bears Halderon’s heraldic symbol
The Bone Worm Awakens
Touching Halderon’s shield awakens a massive bone worm creature that attacks the party.
- Orn touches the shield despite warnings about lawful items
- Mass of skeletons writhes to life, forming a giant bone worm
- Bone worm is 50 feet long and 10 feet wide, made entirely of bones and teeth
- Creature uses Halderon’s shield as a battering ram at its tip
- Initiative is rolled for combat
- Slant shoots arrows at the creature
- Cadabra casts invisibility for 10 rounds
- Orm strikes with holy weapon-enhanced warhammer for 10 damage
- Bone worm engulfs Orm whole, grinding him inside for massive damage
- Orm breaks free from inside the creature, creating a hole in its side
- Bone worm re-engulfs Orm and also swallows Acantha when she tries to rescue him
- Both characters are ground up inside the creature like in a blender
- Gremdar gets knocked unconscious by the creature’s attacks
- Acantha and Orm are killed, ground into pulp by the bone worm’s interior
Rescue and New Allies Arrive
Essa and Jeffrey arrive to help defeat the bone worm and resurrect the fallen party members.
- Cadabra drags unconscious Gremdar to safety while invisible
- Slant retreats from the overwhelming creature
- Essa (elven lawful priest) and Jeffrey (human wizard) arrive at the battlefield
- Essa carries a unicorn’s pearl capable of resurrection
- Jeffrey wears a robe of Yaloss and a wizard’s hat
- The party decides to return and face the bone worm again the same day
- Party buffs with cleansing weapon (extra 1d6 damage vs undead) and shield of faith (+4 AC)
- Jeffrey prepares magic missile spell
Final Battle with the Bone Worm
The party engages the wounded bone worm creature in a final confrontation.
- Initiative is rolled for the second battle
- Jeffrey casts magic missile dealing 2 damage consistently
- The bone worm attacks but misses most targets due to improved defenses
- Gremdar smites the creature for damage
- Essa attacks with cleansing weapon enhancement
- Slant attempts to attack but misses
- Cadabra uses invisibility to scout weak points and provide advantage to allies
- Jeffrey continues casting magic missile for reliable damage
- Gremdar heals himself during combat using cure wounds
- Essa delivers the killing blow with a critical smite (natural 20)
- The bone worm explodes outward in a spray of bones and blood
- The destroyed creature reveals the pureed remains of Acantha and Orm inside
Resurrection and Transformation
Essa uses the unicorn’s pearl to resurrect the fallen party members, but they are transformed in the process.
- The party recovers Halderon’s shield from the battlefield
- Essa uses the unicorn’s pearl on the pureed remains of Acantha and Orm
- The pearl dissolves into clear liquid and flows over the remains
- The companions reconstitute like Star Trek transporters but incompletely
- Acantha and Orn are resurrected as amalgamated beings with mixed characteristics
- Orm becomes ‘Canthorn’ – jelly-like, with some elf-dwarfish features
- Acantha becomes ‘Aratha’ – missing fingers, soft skin, baby-soft and bald, has extra fingers from Orm, short and broad hands
- Both characters have soft, partially-reformed bodies
- Equipment check: each item requires D6 roll (1-3 destroyed, 4-6 kept)
- Orn loses his magic warhammer, holy water, rations, and other items but keeps his plate armor
- Acantha loses various items but keeps important gear
- The magical pearl is consumed in the resurrection process
Battlefield Treasure Discovery
The party searches the battlefield for additional treasures after defeating the bone worm.
- Party spends hours searching the battlefield for additional items
- Discovery of a magical longsword made from meteorite metal (star-metal)
- The longsword is silvery and made from metal that fell from the sky
- Weapon identified as +2 longsword with special ability
- 1/day, the sword can force enemies to make morale checks within near range
- Identification of Halderon’s shield properties
- Shield becomes +3 when activated but user cannot leave battlefield until victory or death
- Shield is currently locked to a skeletal knight that must be dealt with first
- The shield is the last stand shield
The Stolen Boat
The party returns to their boat only to discover it has been stolen by their crew.
- Party returns to the river where they left their boat after weeks of travel
- Discovery that the boat and all crew (including Udo) are gone
- Realization that the crew mutinied and stole the boat
- Slant expresses anger about the mutiny and desire for revenge
- Discussion about the crew’s demand for hazard pay and their decision to abandon the party
- Party faces a long overland journey back to civilization
Journey to Khardruz
The party decides to travel east to the orc town of Khardruz rather than make the long journey back to Vishrun.
- Party chooses to go to Khardruz instead of Vishrun
- Khardruz is described as an orc town to the east
- Discussion about eventually retrieving their stolen boat
- Decision made because Khardruz is closer than the weeks-long journey to Vishrun
- Slant (the orc) may help with relations in the orc town
- Beginning of journey to the orc town
Downtime and Carousing in Carderez
The party engages in carousing activities in Khardruz, with Slant winning an archery contest.
- Party pools 100 gold total for carousing (Canthorn contributes 70, others 10 each)
- Cababra attempts to learn Draconic but fails the intelligence check (needed INT 15+)
- Slant participates in an archery contest inside a tavern
- The contest involves shooting longbows at a dartboard inside the tavern
- Slant wins the contest against a rival crawler
- Party gains 5 XP from successful carousing
- The carousing creates an NPC enemy – the defeated rival who now holds a grudge
- Aratha (formerly Acantha) reaches level 4 and gains new druid abilities
- Experience point distribution based on exploration, combat, and heroic actions
- Magic items provided additional XP (2 XP each for the shield and meteorite longsword)
NPCs
Udo
A level 2 fighter who serves as a crew member on the party’s ship. He is skilled with sailing and fights with a longsword during the sahuagin attack, though he misses his attack. Later stays with the ship while the party ventures overland, mutinies with the rest of the crew, and steals the boat.
Sahuagin Raiders
Six sea-green humanoids with webbed limbs, shark teeth, and tridents who attack the party’s ship. They are marine raiders who board vessels to capture crew members for food, speaking in the Merrin language. They successfully kill one crew member and capture another before retreating to feed in a bloody frenzy.
Ship Crew Members
The party’s boat crew who are attacked by the sahuagin. Two are killed – one thrown overboard dead, another captured alive and taken for feeding. The four survivors later demand hazard pay and eventually mutiny, stealing the boat with Udo when the party goes overland.
Blue-Skinned Giants
Four massive 25-foot-tall blue-skinned humanoid giants wearing furs. One has horns or tusks (possibly a helmet). They hunt mammoths with giant ballistic spears similar to one previously found in a dragon’s gut. They speak Giant language and ignore smaller creatures, heading south to hunt their mammoth prey.
Lord Halderon (Skeletal Remains)
The skeletal remains of the legendary Lord Halderon found atop a pile of bones on a rocky escarpment, still wearing rusted plate armor and clutching his magical shield. His remains animated into a massive bone worm when the shield was disturbed, serving as the guardian of his legendary equipment.
Bone Worm Guardian
A massive undead creature formed from countless skeletons and bones, 40-50 feet long and 10 feet wide, made entirely of bones and teeth. This guardian protected Halderon’s shield and could engulf enemies whole, grinding them to pulp inside its bone-constructed body like a blender. It wielded Halderon’s shield as a battering ram.
Essa
An elven lawful priest who arrives to help the party in their time of need. She carries a unicorn’s pearl capable of resurrection and wields divine magic, including cleansing weapon and smite. She successfully resurrects the fallen party members using the pearl, though the process creates unexpected transformations.
Jeffrey
A human wizard who accompanies Essa to the battlefield. He wears a robe of Yaloss (black robe providing stealth advantage) and a wizard’s hat. He wields magic missile consistently in combat and carries a silver-inlaid staff from a magic tree. He’s a returning character from a previous campaign.
Rival Archer
An unnamed competitor in Khardruz who challenged Slant to an archery contest during carousing. Lost the contest shooting longbows at a dartboard inside a tavern and became an enemy NPC with a grudge against the party.
Locations
Vishrun
The starting port town where the party begins their journey. A coastal settlement that serves as a departure point for sea voyages and has connections to the inland areas via rivers.
Skull
A lawful town that the party had previously visited but decided not to return to. Known for its bureaucracy, lawful inhabitants, and strict adherence to rules and regulations. The party collectively decided they’d had enough of Skaal.
Open Sea and River Route
The waters where the party encounters the sahuagin attack while sailing from Vishrun. Characterized by long daylight hours (only 2 hours of darkness) due to northern latitude. The route includes sailing downriver from Vishrun, out to the open sea, then up the coast.
Dark Forest
A dense woodland of birch and cedar trees that the party traveled through for several days. Contains a mysterious black miasma in one hex that smells of sulfur and rotten eggs, with trees gouged and splintered by giant blade marks. Sunlight doesn’t penetrate the weird black fog.
Tundra Battlefield Area
A flat tundra area described as looking like Mongolia in summer, with grass ranging from ankle-length to waist-high. Contains scattered bones from an ancient battlefield, wild herds of moose, elk, and horses, and an open mass burial grave filled with piles of bones where the party hides from blue giants.
Snowgale Battlefield
An ancient battlefield where Lord Halderon made his last stand against undead forces. The area is carpeted wall-to-wall with bones mixed with rocks, with grass sprouting through skull eye sockets. Femurs, ribs, hands, and toes are scattered across the landscape. The battlefield stretches for miles and contains the remains of a historic battle between the united forces of Skaal, Vishrun, and Khardruz against the Skull Lord’s army. Features a rocky escarpment with a broken battle standard where the final stand occurred.
Rocky Escarpment
A hill-like rocky formation on the Snowgale battlefield where Lord Halderon made his final stand. Marked by a broken battle standard and containing a pile of skeletal remains with Halderon’s body at the top, still clutching his magical shield.
Khardruz
An orc city to the east, where the party travels after losing their boat. The town has taverns where archery contests are held inside, with patrons shooting longbows at dartboards. Serves as a base for the party’s downtime activities and carousing.
Spells
Charm Person
Successfully cast by Cadabra on one of the attacking Sahuagin, causing the creature to develop an affection for the party and attempt to convince the other raiders to retreat with phrases like ‘we should turn back’ and ‘I have a fond affection for our food,’ though it was ultimately kicked into the water by its companions.
Holy Weapon
Activated by Orm on his warhammer, causing it to glow bright neon green for 5 rounds. The spell was cast as a show of divine power against the attacking sahuagin and later enhanced his attacks against the bone worm.
Cure Wounds
Cadabra attempted to heal herself after taking 6 damage from the sahuagin attack, but the spell failed to provide any healing effect and was lost for the day. Later used by Gremdar to heal himself during the battle against the bone worm.
Smite
Cast by Gremdar as a magical bolt that sears one of the sahuagin, dealing damage with impressive magical force. Later used by Essa to deliver the killing blow against the bone worm with a critical hit (natural 20), causing it to explode outward in a spray of bones and blood.
Invisibility
Attempted by Acantha to hide from the giants but suffered a magical mishap (natural 1), resulting in psychic spell worms infesting her brain and eating her magical abilities. Later successfully cast by Cadabra during the bone worm fight, providing 10 rounds of concealment to scout for weak points and provide tactical advantage.
Detect Magic
Cast by Acantha to search for Halderon’s magical shield across the battlefield, requiring an entire day of methodical searching due to the spell’s 30-foot range. Later cast by Acantha to identify the shield’s magical nature, revealing its enchantment through an ethereal battle hymn.
Turn Undead
Attempted by Orn against the bone constructs but failed with a roll of 9. Later successfully cast by Gremdar with a roll of 21, causing both giant skeleton constructs to explode into dust when he held up his holy symbol (chunk of skin).
Cleansing Weapon
A divine spell cast by Essa that enhances weapons to deal an extra 1d6 damage against undead creatures This spell was crucial in the final battle against the bone worm, making weapons more effective against the skeletal creature.
Shield of Faith
A protective spell cast by Gremdar on himself, providing +4 AC for the duration of combat. This significantly improved his survivability during the bone worm encounter, raising his AC to 21.
Magic Missile
Jeffrey’s signature spell that automatically hits targets for consistent damage. He cast this spell multiple times during the battle, dealing 2 damage each time to chip away at the bone worm’s health. The spell is cast with advantage and serves as a wizard’s reliable attack option.
Items
Tridents
Weapons wielded by the sahuagin during their attack on the ship. Used to stab and wound party members and crew, with one successfully hitting Cadabra for 6 points of damage.
Slant’s Dagger
A dagger thrown by Acantha during combat that missed its target and embedded in the ship’s mast instead of falling into the water, remaining available for recovery.
Giant Spear
A massive spear wielded by one of the blue giants, similar in appearance to a spear previously found in a dragon’s gut. Used for hunting large prey like mammoths and unlimbered when the giants spotted their quarry.
Halderon’s Shield
A magical shield bearing two red lions rampant on a yellow background, Halderon’s heraldic symbol. When activated, it becomes a +3 shield but binds the wielder to fight to the death – they cannot leave the battlefield until they or their enemies are defeated. Emits an ethereal battle hymn when detected magically. Currently locked to a skeletal knight that must be dealt with before use.
Meteorite Longsword
A +2 longsword forged from star-metal that fell from the sky as a shooting star. The silvery blade has the ability to inspire terror in enemies 1/day, forcing them to make morale checks within near range. Found among the battlefield remains after defeating the bone worm guardian.
Unicorn’s Pearl
A magical pearl given by a unicorn that can resurrect the dead. When used by Essa to revive Acantha and Orm, it transformed into a clear liquid and reformed their pulverized remains, although the resurrection process created amalgamated beings with mixed characteristics from both original characters. The pearl was consumed in the process.
Robe of Yaloss
A black robe that appears to be the absence of color rather than true black. It provides advantage on stealth checks and is worn by Jeffrey the wizard, giving him a mysterious appearance.
Jeffrey’s Silver-Inlaid Staff
Jeffrey’s magical staff from a magic tree, now decorated with a spiral thin layer of silver thread for a more fashionable appearance. The silver inlay cost 10 gold and is purely cosmetic but makes the staff look more impressive.
Ruby-Hilted Longsword
A fancy but non-magical longsword with a ruby-adorned hilt, worth about 30 gold. Previously owned by one of the party members and given to another as part of equipment redistribution after acquiring the meteorite sword.
Dwarven Peacoat
A military-style double-breasted coat worn by Orm, described as looking like a military coat with pins and breastpins. Provides warmth in the cold tundra climate.
Holy Symbol (Chunk of Skin)
Gremdar’s holy symbol described as a chunk of skin that flashes when he successfully turns undead. Used to destroy the bone constructs by holding it up and rebuking them in the name of his god.
Plate Armor
Heavy armor worn by Orn that survived the grinding death and resurrection process. One of the few items that wasn’t destroyed when the characters were pulverized by the bone worm.
Warhammer
Orn’s weapon that was enhanced by holy weapon to glow bright neon green. Unfortunately destroyed during the grinding death and resurrection process, requiring the character to find a new weapon.
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