Review: Kingmaker – Paizo – Pt. 1

Overview

  • Running Kingmaker for Pathfinder 2 in Shadowfinder. Playtesting Shadowfinder rules with official Pathfinder material.
  • The Pathfinder 1 Kingmaker adventure path is only available in PDF, the physical books cost a fortune and are very rare (maybe due to Owlcat’s Kingmaker computer RPG)
  • I describe Kingmaker as “Oops, all side quests,” at least for the first 2 books. There’s a rough outline or sequence, but it’s not mandatory, unlike a lot of Pathfinder APs.
  • I was hoping for stronghold and domain play, but I’ve ended up just basically replicating Bastions or Free League’s Strongholds instead of a domain-level campaign.

The Good

  • Having played some of Owlcat’s Kingmaker, I have a good idea of the plot and direction to take for the first 12-20 sessions.
  • I can easily add more plots, hooks, my own plot direction, and extra side quests without changing the base plot/story.
  • My players seem to enjoy the open-world nature of the Stolen Lands (which I’ve renamed as the Swordlands)
  • Less is more with domains. So far, I’ve managed to handwave the domain aspect (the group just took over the Stag Lord’s fort). I don’t know how this will complicate later in-game events.

The Bad

  • Pathfinder 2 is a weird conversion, it’s not a clean system to convert into or out of. My experience with PF2 is that it’s not a d20 OSR system, it’s a TTRPG board game with specific, codified rules for all in-game actions.
  • My players have obtained a stronghold, and I’m left befuddled by Kingmaker’s stronghold building rules. It’s like playing Sid Meier’s Civilization but with a communal team trying to build the civ.
  • I think that, after reading further, Kingmaker is likely to be more difficult after Book 3, when the Pitax conflict boils over.

Link

Paizo: https://store.paizo.com/pathfinder/pathfinder-second-edition/adventure-paths/kingmaker/

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