Overview
- Concise rules book, good/very good adventure campaign (10 short adventures), and lots of extras
- The tactical battle may appeal to some and turn off others. While I don’t think I’d want to make a steady diet of 5-foot grid movement and combat, it’s a nice mental change of pace from Shadowdark’s near/far units.
The Good
- The Dragonbane rules are very concise and have covered 90% of our questions that arise during game. Comprehensive without being bloated.
- The Secret of the Dragon Emperor campaign is very good so far. We’ve run Dead Eyes Cave and the intro goblin fight, and it’s been fun.
- Coming up on our sixth session. There’s been a wait list for a lot of sessions, which indicates lots of eager Dragonbane players who haven’t been able to find a game locally.
- The boxed set materials are top-notch. Standees, color pre-gens, dice. Whatever you need to run a Dragonbane intro campaign, this box set has it.
The Bad
- Not all the adventures in the Dragon Emperor campaign are equally good, and the adventures suffer a bit from a plot disconnect. Each adventure was written by a different author, so there’s some frayed edges.
- The Lost Inn, especially, is a weak link. I watched the Adventure Archive’s actual play of this specific adventure, and everyone seemed lost re: the plot and storyline. Plus, a large, ornate inn doesn’t fit with the frontier Misty Vale.
- Dragonbane focuses in dice rolls way more than Shadowdark. Characters can generally assume some competence with a few skills, but it’s much more akin to Call of Cthulhu, Elfquest, or Runequest, where each character has a niche or subset of skills they are good at, and are incompetent otherwise.
Link
Free League: https://freeleaguepublishing.com/games/dragonbane/
Blackrattle Bog, my Dragonbane adventure: https://www.backerkit.com/c/projects/menagerie-press-llc/blackrattle-bog-a-dragonbane-rpg-adventure


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