Category: Savage Worlds Pathfinder

  • Before the Dawn—Part I: The Bloodcove Disguise from Paizo

    Before the Dawn—Part I: The Bloodcove Disguise from Paizo

    This was good when run for Savage Worlds Pathfinder outside of Organized Play’s limitations. The players engaged with the plot hooks, storyline, and NPCs, make it less of a one-shot event. Adapted somewhat cleanly into Savage Worlds Pathfinder, most creature and hazard stat blocks were readily available in the Savage Worlds books. Some elements use…

  • Pathfinder Module: Crypt of the Everflame from Paizo

    Pathfinder Module: Crypt of the Everflame from Paizo

    A classic Pathfinder module meant for level 1 characters. I ran this in Savage Worlds Pathfinder for a group with a bit of experience, and made some changes to up the difficulty. My players enjoyed it, and the great part is that Everflame is the first of a three-module trilogy. We got a ton of…

  • GameMastery Chase Cards Deck from Paizo

    GameMastery Chase Cards Deck from Paizo

    These chase cards contain a series of obstacles and events for use in a fantasy RPG chase scene. While intended to be used for Pathfinder 1, I’ve successfully used them several times for Savage Worlds Pathfinder. I think these would also work for Shadowdark without much modification, and plan on trying this when appropriate.

  • Pathfinder Module: Masks of the Living God by Paizo

    Pathfinder Module: Masks of the Living God by Paizo

    I ran Masks of the Living God for my Savage Worlds Pathfinder campaign, adapting it for a mountainous city. While it was fun, the module itself is surprisingly rigid for an urban adventure. It required a lot of improvised story elements to run without railroading the group.