Tag: Reviews

  • Red Moon Harvest (Adapted for Shadowdark) by Pickpocket Press

    Red Moon Harvest (Adapted for Shadowdark) by Pickpocket Press

    Red Moon Harvest is a Low-Fantasy Gaming adventure for Argosa, run using Shadowdark conversion. It features exploration, creativity, and strange enemies like the N’Tarc. The session was fast-paced, wrapping up the wizard Ember’s story. The Adventure Anthology for Shadowdark, containing 22 adventures, is highly recommended for players.

  • Hive of the Mud-Men (Adapted for DCC and Shadowdark) by Pickpocket Press

    Hive of the Mud-Men (Adapted for DCC and Shadowdark) by Pickpocket Press

    Hive of the Mud-Men is a low-fantasy adventure tailored for DCC and Shadowdark, emphasizing streamlined gameplay. The plot revolves around grotesque ooze-men and strategic stealth, allowing player agency. The adventure features adaptable mechanics, generous rewards, and introduces intriguing NPCs, enhancing future gameplay possibilities.

  • Rahasia (Adapted for DCC) By TSR

    Rahasia (Adapted for DCC) By TSR

    Rahasia, a TSR Basic D&D module from 1984, was adapted for DCC gameplay. It featured complex teleporters and dense mapping but lacked clarity. While a nostalgic experience, it highlighted improvements in adventure design since its release.

  • Vengeance at Trollbridge By Pickpocket Press (adapted for Shadowdark)

    Vengeance at Trollbridge By Pickpocket Press (adapted for Shadowdark)

    Adventure Framework 31: Vengeance at Trollbridge offers an adaptable, engaging RPG experience, featuring trolls, innovative vertical maps, and dynamic treasure discovery. The session showcased intense role-playing moments, though future exploration of the troll den remains uncertain due to PC losses.

  • Whitestone Tower By Pickpocket Press (Shadowdark)

    Whitestone Tower By Pickpocket Press (Shadowdark)

    Adventure Framework 42: Whitestone Tower by Pickpocket Press seamlessly adapts to Shadowdark RPG, offering an engaging 3-hour session featuring a manticore and unique player interactions. The adventure’s rich setups enhance gameplay, reflecting Pickpocket’s quality.

  • Grinding Keep (DCC) by Goodman Games

    Grinding Keep (DCC) by Goodman Games

    For DCC RPG, you’ll find The Grinding Keep, a level 1 adventure by Marc Bruner. A wealthy benefactor needs to party to recover a powerful magic item for a lonely manor, but the PCs discover not all is as it seems in the remote abode. Can they escape with both the object of their quest and their lives…

  • Shrine of the Jaguar Princess by Sersa Victory

    Shrine of the Jaguar Princess by Sersa Victory

    A Shadowdark adventure designed for 4th level PCs. I ran this in Shadowdark for a group of five level 4-6 PCs, and made some slight changes to the adventure (running it in West Marches instead of a one-shot). It was decent, but not great, and suffers from an absolute TPK factor, with lots of instant…

  • Monastery of the Mellified Monks by eyesforteeth (Adapted for Shadowdark)

    Monastery of the Mellified Monks by eyesforteeth (Adapted for Shadowdark)

    OK, I love weird, funky adventures. This was great for several reasons – the plot hook involves a noble who wants to eat a mellified monk for “virility”, there’s a zombie bear that breathes swarms of bees, a honey ooze. While not superb, it’s pretty darn good. Also, it’s short and sweet, playable in one…

  • Before the Dawn—Part I: The Bloodcove Disguise from Paizo

    Before the Dawn—Part I: The Bloodcove Disguise from Paizo

    This was good when run for Savage Worlds Pathfinder outside of Organized Play’s limitations. The players engaged with the plot hooks, storyline, and NPCs, make it less of a one-shot event. Adapted somewhat cleanly into Savage Worlds Pathfinder, most creature and hazard stat blocks were readily available in the Savage Worlds books. Some elements use…

  • Pathfinder Module: Crypt of the Everflame from Paizo

    Pathfinder Module: Crypt of the Everflame from Paizo

    A classic Pathfinder module meant for level 1 characters. I ran this in Savage Worlds Pathfinder for a group with a bit of experience, and made some changes to up the difficulty. My players enjoyed it, and the great part is that Everflame is the first of a three-module trilogy. We got a ton of…